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 Splinter Cell Conviction najavljen

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Datum upisa : 29.03.2007

Splinter Cell Conviction najavljen Empty
PočaljiNaslov: Splinter Cell Conviction najavljen   Splinter Cell Conviction najavljen Icon_minitimeSub Maj 05, 2007 12:52 pm

Evo prave vesti za sve fanove Sam Fisher-a. Ubisoft je danas objavio prve informacije, o novom, petom po redu, nastavku je od najpopularnijih igara svih vremena. Novi deo nosi ime Splinter Cell Conviction i prema prvim najavama treba da bude ekskluziva za Xbox360. Prva novina je to što će se radnja igre dešavati po danu, za razliku od predhohdih delova. U priču se ovoga puta uključuje Semova stara prijateljica Anna Grimsdottir, kojoj treba njegova pomoć. On se tada ponovo pridružuje snagama Trećeg Ehelona, ali ovog puta ih napušta i ponovo se nalazi sa druge strane zakona, ali sada stvarno. Prvi screenshot možete videti ovde, dok se kompletan tekst nalazi u produžetku teksta.

The game takes place in broad daylight this time, but don't worry, it is still a stealth action game. At the beginning of the game, Sam learns that Anna Grimsdottir (Anna is the person in charge of intelligence gathering for Third Echelon, and an old friend of Sam's) is in danger so Sam joins up with Third Echelon once more in order to help. Unfortunately, 3E is not what it used to be, and Sam frequently gets incomplete and bad intel, as well as the wrong equipment. All this, and the 3E bosses are in the middle of a political squabble for control. Sam eventually finds out that the threat is actually coming from inside Third Echelon itself, so he leaves and basically becomes a fuigitive. Looks like Sam is on the wrong side of the law once more, this time for real.

As we said, the game is played mostly in broad daylight, with the crowd working as a "dynamic cover" for Sam. The game's interface helps the player using two itmes: there is a "hero instict" meter of sorts, which allows Sam to see enemies with infrared style vision, and a danger meter which shows how close you are to being spotted. Seasoned stealthh players should be used to features like these. The close combat has been likened to the "Bourne" series of movies and books. The player can only kill mercenaries and terrorists, but can fight and incapacitate guards and civilians.

The physics engine is central to gameplay this time around, you can use items as weapons, block doors with furniture etc. -- some really cool stuff there. Also, the enemy AI is dynamic, so your enemies react to what you do and act differently each time around.
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